♥ Titan Stats
Hit Points—
Mana—
Armor—
Phys Reduction—
Magic Reduction—
HP Regen/s—
Mana Regen/s—
⚔ Offense
Attack Damage—
Atk Cooldown—
Atk CD (ramped)—
Attacks/sec—
Attacks/sec (ramped)—
Physical DPS—
Magic DPS—
Total DPS—
Total DPS (ramped)—
✚ Sustain
Lifesteal/hit—
Lifesteal/sec—
Total HP Recovery/s—
Crisis Regen—
CDR—
⚔ DPS Breakdown by Buff State
Loadout A
| Scenario | Phys | Magic | Total | Wall |
|---|
Loadout B
| Scenario | Phys | Magic | Total | Wall |
|---|
⚠ Defense
Effective DPS Taken—
Effective HP—
Time to Die—
Net HP/s—
⚙ Constants & Formulas (click to expand)
Armor Formula
reduction = 0.06 × armor / (1 + 0.06 × armor)
damage_mult = 1 - reduction
Attack Speed
bonus_AS = 0.008 × CEL + item%
cooldown = BAT / (1 + bonus_AS)
Titan vs Structure
Titanic vs Fortified: 55%
Incoming Damage vs Titan
Ranged: 50% (reduced by armor)
Magic: 100% (reduced by MDR)
Stat Scaling
1 VIT = 50 HP + 0.1 HP/s regen
1 WIS = 20 Mana + 0.1 Mana/s regen
1 CEL = 0.8% Attack Speed
Titan Base
Damage: 130 at Lv2, +10/level
Armor: 6 at Lv2, +1/+2 alternating
✨ Active Item Effects (A)
Equip items to see effects
✨ Active Item Effects (B)
Equip items to see effects
Note: Titan abilities (Nuke, Windwalk, Heal) and their interactions with items are not simulated. Only auto-attack DPS and passive effects are calculated.
Base (4.4.3): Structure Crusher and Titan Crusher do NOT deal pure damage. They are treated as physical damage (affected by armor and fortified reduction).